Zbrush科幻武器手枪贴图教程 Creating a Sci-Fi Pistol for Games
将模型导入Zbrush,进行模型低精度优化,然后在RizomUV中展UV,在Marmouset Toolbag进行贴图烘焙
The work begins in Maya, where Sean demonstrates how to create a rough block-out of the weapon, using the concept as a starting guide and taking artistic liberties to adjust the model where needed. The model is then taken into ZBrush, where some hard-surface sculpting work is applied to create a final high-poly model. With the high-res model ready, Sean takes everything into Rizom UV Layout to unwrap and unpack the UVs and bake everything using Marmoset Toolbag.
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